Worlds players don't want to leave.
2D and 3D games for mobile, desktop, and web — engaging mechanics, striking art, and multiplayer that scales.
Everything included.
Concept & Game Design
Mechanics, economy, and progression designed on paper before a line of code.
Art & Animation
2D/3D assets, VFX, and UI that give your game a signature look.
Core Engineering
Tight controls, stable frame rates, and load times players never notice.
Multiplayer & Backend
Matchmaking, leaderboards, player accounts, and server infrastructure that survives launch day.
Monetization
In-app purchases, rewarded ads, and season passes integrated without wrecking the fun.
Launch & Live Ops
Store publishing, events, updates, and analytics to keep players coming back.
From first call to handover.
Concept & Game Design
Mechanics, economy, and progression captured in a game design document, with the core loop as the target.
Prototype
The core loop playable within weeks — weak ideas get killed cheaply, before production art is spent on them.
Production
Art, levels, systems, and backend built in milestones you can actually play, not just read about.
Polish & Balance
Game feel, difficulty curves, monetization tuning, and performance on low-end devices.
Launch & Live Ops
Store release, then events, seasons, and analytics-driven updates that keep players returning.
Transparent pricing.
Every project is scoped individually — these are honest starting points, not hidden-fee teasers. Your exact quote lands after a free discovery call.
A polished single-mode title
- 2D game for mobile or web
- Up to 3 core mechanics
- Art + sound included
- Store publishing
- 30-day post-launch support
Multi-mode with backend
- 2D/3D game, multiple modes
- Multiplayer backend (matchmaking, leaderboards)
- Monetization + analytics
- Anti-cheat & moderation basics
- 90-day live-ops support
Ambitious, long-running titles
- Dedicated game team
- Custom engine work / advanced 3D
- Scalable multiplayer infrastructure
- Ongoing content & events
- Revenue-share options
// USD & EUR are approximate conversions · GST/VAT extra where applicable · exact quote after discovery
Straight answers.
Unity is our default for mobile and cross-platform — the ecosystem and device coverage are unmatched. Unreal for high-fidelity 3D, and Godot when a lean 2D title benefits from a lighter engine. The choice is made at concept stage, with reasons in writing.
No. India's Online Gaming Act, 2025 prohibits real-money games, so we don't build them. We focus on free-to-play titles monetized through in-app purchases, rewarded ads, and season passes — models that are both legal and sustainable.
Included — 2D art and UI are done in-house, with trusted partners for heavy 3D and original audio. Already have assets or a brand style? We'll happily build with yours.
The launch is the midpoint, not the finish. Live-ops retainers cover events, new content, balancing from analytics, and store optimization — the things that decide whether a game lasts 90 days or 5 years.
Not sure which tier fits?
Tell us what you're building — we'll scope it honestly and recommend the smallest plan that gets you there.
Book a Free Discovery Call